Eagle Forum Legislative Alerts

Tuesday, August 09, 2011

Video Games Are Not Like Books

In a shocking decision on the last day of the spring term, the U.S. Supreme Court knocked out state and local laws that say violent video games need parental consent before they can be sold to children. The Court's majority couldn't see any difference between classic works of literature such as The Divine Comedy or Grimm's Fairy Tales, and the video games that teach kids to commit criminal acts such as torture and murder by having them role-play such acts through violent images in vivid color. Justice Alito and Chief Justice Roberts pointed out that the Court's decision now allows the industry to sell children "games" that show victims "dismembered, decapitated, disemboweled, set on fire, and chopped into little pieces" with blood gushing and splattering. "There are games in which a player can take on the identity and reenact the killings carried out by the perpetrators of the murders at Columbine High School and Virginia Tech. ... There is a game in which players engage in 'ethnic cleansing' and can choose to gun down African-Americans, Latinos, or Jews."

There is a big difference between reading the printed page and role-playing criminal acts. Reading a book takes the words only as far as the reader's own imagination. But video games blur the distinction between fantasy and reality, and train kids to be highly efficient murderers if they go off the deep end. Brain research indicates that children's and teenagers' brains are still developing and may store violent images as real memories. Many young killers who become mass murderers were addicted to violent video games, playing those violent games for hundreds of hours a year.

The American people should study the rulings of supremacist judges and roll back their mischief by demanding that they rule in favor of the U.S. Constitution as it was written and not as the judges wish it had been written.

Listen to the radio commentary here:

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